Sheesh, can't spell, but you hopefully get the picture. Lucia - Peter H: When the game is over and you can add your name and email to the leaderboard, the letter " R " is not excepted. See the screenshot here:Ĭould someone open Chrome Dev Tools and click on the Memory tab and show me what it looks like when the memory leak is present?
#Gem tower defense dota 2 pro#
I'm trying to reproduce the memory leak on my Macbook Pro and at level 38 I don't see any memory leak at all. Leak is noticeable near lvl 150 and accelerates quicly near lvl 300 ( over 1 GB at this point) Now im in 162, leaking 3-5 flyers, rather i dont afraid losing ( ready for -10 lives in lvl 200) If your game runs faster, upload pic or something, but for now i would say that GO is no needed in 0.6.0, but requied a lot experience and decent RNG (yes, i would lose is enoguh bad RNG, no doubt) i think i noticed that few times, but temporary and very little (like 5-10%) - they was too short to affect leaks amount. I observing flyers carefully if there is any slowdown. I was afraid lvl 150, but i made mine maze longer before it and i got 0 leaks ( was close to leak 1). I agree, no-GO runs aren't easy now, ~15 more total leaks would make me lose (using 5-6 jades). I can see enough mistakes in your games that would cause no-GO run to fail. Looking at your eariel pic from wawe 150, distance between enemies is same as for me (due to some speed bugs, slowing effects nearly no work).
I can add more images if I have an another idea for comparing game speed (look at 2nd pic from link above), at start of wawe enemies appear every 1s, right? So if game runs faster, the distance between enemies should be bigger.īut i remember from flash, the speed of wawe 41+ is 6.92 half-tiles/s, so 3.46 rocks/s, it seems to be correct for me. 216 - At lvl 120 there is already ~120MB :